Digital storytelling
Digital culture storytelling is often used in cases where space, stage, or the lack of a material place imposes limitations on what needs to be communicated. Additionally, it can be employed as part of the scenography in a play, in the form of content for a historical exhibition, or even as a framework for site-independent communication projects.
Furthermore, Netron has provided digital content for various cultural and stage productions, aiming not only to deliver special effects but also to enhance the overall experience. Although digital tools cannot entirely make up for a weak presentation or concept, they can, however, significantly enhance the narrative and, moreover, broaden its reach to a larger audience.
Experience an Avalanche
Every year, avalanches tragically claim lives, a reality that resonates with many who venture into the mountains. But what exactly is an avalanche, what triggers it, and how does it feel to experience one? In response to these questions, on behalf of the Jostedalsbreen National Park Center and in collaboration with Back and SixSides, we have created both a story and an immersive experience of an avalanche up close. Moreover, this is as immersive as it gets, providing a powerful experience without the risk, all in safe surroundings.
So, we made a “Time Machine”
How do you create a time journey where the audience becomes part of the story? And how do you engage both young and old through simple navigation and entertaining communication? To address these challenges, we developed the concept “Immersed in the Narrative,” combining strong storytelling with AI and game technology.
Experiences with an “immersive room”
We have created several “immersive experiences” where the audience is fully enveloped in the film. However, this approach brings entirely different challenges and opportunities. When used correctly, it is truly impressive. For example, we created the “Steensland Room” for the Østfold Museums.
This is how history becomes relevant
How do we convey the history of the war to a 17-year-old who has no interest in visiting a museum? This question served as the starting point for two extensive digital installations for the exhibition “Østfold at War.” On two large, curved tables, we dramatized the days of the attack and secret operations, specifically aimed at younger audiences.
Three digital windows
How can we get closer to Knut Hamsun using three digital windows suspended from the ceiling in the middle of the room? In collaboration with the Hamsun Center and five experts from different fields, we present various perspectives on “The Controversial Hamsun.” Additionally, these perspectives are illustrated through vivid narratives, allowing us to explore the complex author who continues to resonate with many people, for better or for worse.
A digital firework display
How can you make an alternative firework display to round off a city anniversary? Commissioned by Visit Fredrikstad and Hvaler, we created this stunt to celebrate the end of the city’s 450th anniversary on one of the Old Town’s oldest buildings: The 16 meter high end wall of the Proviantmagasinet.
Making Munch come alive for a 17-year-old
On assignment for the Munch network, we were tasked with creating a scheme for pupils in both secondary and upper secondary schools. Although it was challenging to make Edvard Munch feel “real” and alive, we succeeded by focusing on experiences and emotions that everyone can relate to. As a result, we developed a series of films, Snapchat filters, and quiz questions, all packaged within a mobile service. Additionally, it’s completely free.
“The light play on Fredriksten” The story without words
The first projection installation we created was originally intended to run for just three years. However, it has now been 12 years, and it’s still going strong. The installation features four projectors that display the story directly onto the fortress walls every evening, all year round, within the inner fortress. Moreover, this installation is called “Lysspillet på Fredriksten.”
Installations and history in one – At Inspiria
Immerse yourself in closed circuits or do source sorting of garbage with a barcode reader. “Cycle up” the energy you have consumed on a ergometer bicycles. These installations are both physical and digital integrated into interactive experiences. Se videos of the installations at Inspiria Science centre.
How to get Gen Z to a museum with TikTok?
The word “Museum” alone can often be enough to scare away younger visitors. Therefore, we were challenged by the Østfold Museums to explore whether it was possible to run a campaign specifically targeting this demographic. As a result, we launched the campaign across channels such as Instagram, Snapchat, and TikTok, ultimately reaching nearly 200,000 individuals within the target group and generating almost a million views.
👋 Contact us
Morten Marius Apenes, Creative director
Phone number: 91524696 / Email: morten@netron.no
Torgeir Holm, Creative director 3D/VFX
Phone number: 97016038 / Email: torgeir@netron.no