One step closer to awesomeness.

Unleashed:

Hands-on with

Chaos Arena

No one wants to be last, few dare to be first.

Secure your spot now and step into the Arena with us on December 10th & 11th.

Welcome to a day of and hands-on experience with Virtual Production for VFX studios!

The main aim of this event is to showcase and get an in-depth understanding of Chaos Arena as a Virtual Production (VP) tool for VFX studios and VP content creation for your existing 3D and VFX pipeline.

Netron is excited to team up with Chaos to showcase Chaos Arena, a cutting-edge real-time path-tracing solution for in-camera visual effects (ICVFX) on virtual production stages.

The program kicks off with an introduction to Chaos Arena and its role in Virtual Production, followed by a deep dive into the technical setup and software. We’ll wrap up the day with a try it yourself session, where you can explore Chaos Arena firsthand and test tracking, and live raytracing in camera FX.

On Day two of the event you can sign up for a test of your own content.
The spots are limited.

Let us know if you wish to test your content and we will e-mail the requirements for the files you bring.

More information on:

I also wish to attend day two. Bring your own 3D modell

Attention! CANCELLATION FEE.
Since the number of seats is limited, we kindly ask you to let us know if you are unable to attend. Please note that late cancellations or no-shows will incur a cancellation fee of 1200 NOK, simply to ensure that seats are reserved for those who can join. 

Support from:

Main Day

 

Time Event program Day 1 of 2
09.00 – 09.30 Registration. Grab your coffee and find your seat
09.30 – 09.50 Welcome – LED HUB studio
by Bjørn Erik Pihlmann Sørensen
09.50 – 10.30 Unreal and Arena use on VP stage
Torgeir Holm, Netron
10.30 – 10.40 Short break. Coffee
10.40 – 11.30 In-depth: Chaos Arena
Georgi Zhekov, Chaos Group
11.30 – 12.20 Lunch and mingling
12.30 – 13.30 Panel discussion and questions.
Moderator: Stephanie Erso,
Norwegian VFX Association
Panelists: Matthew Bett, Thomas Robsahm
13.30 – 13.50 Break
13.50 – 14.20

XGrids – Gaussian Splatting.
Rasmus Eriksson

14.20 – 14.30 Live Rig, scene setup
14.30 – 15.30 Hands-on testing with Arena on the VP stage
15.30 – 16.00 Wrapping up, key takeaways
Torgeir is a partner and the Creative Director of 3D & VFX at Netron.

With a background in graphic design for both print and digital media, he has focused primarily on 3D, visual effects, and animation for over two decades.

His work includes collaborations with international names such as Porsche, Universal Music, WWF, Alan Walker, Kygo, Assa Abloy, Statoil and Telenor, across projects ranging from broadcast design to brand experiences. In recent years, Torgeir has increasingly worked with immersive formats, including museum installations, projection mapping, and virtual production.

Is product manager at Chaos with expertise in virtual production workflows, raytracing and fluid simulations. Driving innovation at the intersection of entertainment and technology, with a keen eye on delivering solutions that empower creators and streamline production pipelines.

CG generalist and compositor who has taught VFX since 2019 and earned her degree from the Copenhagen Academy of Digital Arts, where she researched VFX curriculums and teaching practices. She currently leads Vespertine FX, explores virtual production, and serves as Chairman of Norway’s VFX Association.
Academic and researcher at Abertay University with over 20 years’ experience in game development, graphics programming, and Unreal Engine. As Head of Virtual Production and CoStar Realtime Lab studios, Matt leads technical R&D and educational development in virtual production.
A producer and filmmaker behind over 50 productions, including The Worst Person in the World, Hope, and The Angel. He also directed the acclaimed documentary a-ha: The Movie and recently used virtual production for Dancing Queen 2 on Shortcut’s LED stage in Copenhagen.

“The Rise of 3DGS”, VP-supervisor Rasmus Eriksson will showcase how XGRIDS’ 3D Gaussian Splatting solution is applied across the virtual production pipeline — from location scouting and pre-vis to on-set virtual production and VFX integration. He’ll also bring along the latest hardware PortalCam and demonstrate our software on site, enabling a live scan and immersive 3D showcase that we hope will bring additional value to the audience.

Day Two, Bring your own

Bring your own 3D modell, The stage and led screen is reserved for you!
This will be a workshop oriented test day. We will upload your 3D creations to the screens, you can test quality, discuss improvements, test the parallax effect whit the tracking and camera rig and more.
The Chaos Arena and Netron team will guide you trough the day.
The spots are limited. remember to check the box «I also wish to attend day two..» in the sign up form

Time Event program, Day 2 of 2
09.30 – 10.00 Registration. Grab your coffee.
10.00 – 11.00 Welcome and uploading files
11.00 – 12.00 Lunch
12.00 – 15.00 More tests
15.00 – 15.15 Wrap up